[gd_scene load_steps=7 format=2]

[ext_resource path="res://Player.gd" type="Script" id=1]
[ext_resource path="res://icon.png" type="Texture" id=2]
[ext_resource path="res://enemy.gd" type="Script" id=3]
[ext_resource path="res://sky-1.jpg" type="Texture" id=4]

[sub_resource type="RectangleShape2D" id=1]

custom_solver_bias = 0.0
extents = Vector2( 10, 10 )

[sub_resource type="RectangleShape2D" id=2]

custom_solver_bias = 0.0
extents = Vector2( 10, 10 )

[node name="World" type="Node"]

[node name="Camera2D" type="Camera2D" parent="." index="0"]

visible = false
position = Vector2( 512.095, 300.44 )
anchor_mode = 1
rotating = false
current = false
zoom = Vector2( 1, 1 )
limit_left = -10000000
limit_top = -10000000
limit_right = 10000000
limit_bottom = 10000000
limit_smoothed = false
drag_margin_h_enabled = true
drag_margin_v_enabled = true
smoothing_enabled = false
smoothing_speed = 5.0
offset_v = 0.0
offset_h = 0.0
drag_margin_left = 0.2
drag_margin_top = 0.2
drag_margin_right = 0.2
drag_margin_bottom = 0.2
editor_draw_screen = true
editor_draw_limits = false
editor_draw_drag_margin = false
_sections_unfolded = [ "Transform" ]

[node name="Player" type="KinematicBody2D" parent="." index="1"]

position = Vector2( 116.464, 280.895 )
input_pickable = false
collision_layer = 1
collision_mask = 1
collision/safe_margin = 0.08
script = ExtResource( 1 )
_sections_unfolded = [ "Transform", "collision" ]
SPEED = 200

[node name="CollisionShape2D" type="CollisionShape2D" parent="Player" index="0"]

scale = Vector2( 3, 3 )
shape = SubResource( 1 )
_sections_unfolded = [ "Transform" ]

[node name="icon" type="Sprite" parent="Player" index="1"]

position = Vector2( -2.38309, 1.46347 )
texture = ExtResource( 2 )

[node name="Position2D" type="Position2D" parent="Player" index="2"]

position = Vector2( 128.062, -1.93759 )

[node name="Timer" type="Timer" parent="Player" index="3"]

process_mode = 1
wait_time = 1.0
one_shot = false
autostart = false

[node name="renemy" type="Area2D" parent="." index="2"]

position = Vector2( 873.417, 345.372 )
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
audio_bus_override = false
audio_bus_name = "Master"
script = ExtResource( 3 )
speed = 200

[node name="CollisionShape2D" type="CollisionShape2D" parent="renemy" index="0"]

scale = Vector2( 2.33625, 2.16546 )
shape = SubResource( 2 )
_sections_unfolded = [ "Transform" ]

[node name="icon2" type="Sprite" parent="renemy" index="1"]

position = Vector2( 1.50732, 1.50739 )
texture = ExtResource( 2 )
_sections_unfolded = [ "Offset", "Transform" ]

[node name="ParallaxBackground" type="ParallaxBackground" parent="." index="3"]

layer = -1
offset = Vector2( 0, 0 )
rotation = 0.0
scale = Vector2( 1, 1 )
transform = Transform2D( 1, 0, 0, 1, 0, 0 )
scroll_offset = Vector2( 0, 0 )
scroll_base_offset = Vector2( 0, 0 )
scroll_base_scale = Vector2( 1, 1 )
scroll_limit_begin = Vector2( 0, 0 )
scroll_limit_end = Vector2( 0, 0 )
scroll_ignore_camera_zoom = false

[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground" index="0"]

z_index = -1
motion_scale = Vector2( 0.5, 0.5 )
motion_offset = Vector2( 0, 0 )
motion_mirroring = Vector2( 1100, 600 )
_sections_unfolded = [ "Motion", "Transform", "Z Index" ]

[node name="sky-1" type="Sprite" parent="ParallaxBackground/ParallaxLayer" index="0"]

position = Vector2( 563.088, 307.363 )
scale = Vector2( 0.75, 0.75 )
z_index = -1
texture = ExtResource( 4 )
_sections_unfolded = [ "Transform", "Z Index" ]

[connection signal="timeout" from="Player/Timer" to="Player" method="_on_Timer_timeout"]

[connection signal="body_entered" from="renemy" to="renemy" method="_on_renemy_body_entered"]


